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- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Ready2Read Challenge
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
… results in Syria.
Adapting Open Source Solutions to Unlock Literacy for More Children
Learn from the ACR GCD and Curious Learning how to select and adapt open source literacy apps to improve child literacy in low-resource contexts.EduApp4Syria GitHub Source Code
Use the open source code for the winning EduApp4Syria games, Antura and the Letters and Feed the Monster, to translate the apps into new languages.Antura and the Letters (English)
Learning becomes an adventure with Antura, the fun-loving dog. Catch English letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.Antura and the Letters (Arabic)
Learning becomes an adventure with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.Feed the Monster (Arabic) – Google Play
Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.Feed the Monster (Arabic) – App Store
Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.Feed the Monster (45+ languages) – Google
Kids learn reading and writing fundamentals while collecting and growing their pet monsters in this smartphone-based app, now available in more than 45 languages.Guide to Creating Localized Learning Apps
Curious Learning's guide for developing early educational content on mobile devices that can be localized or adapted to other languages and cultures.Assessing the Impact of Literacy Learning Games for Syrian Refugee Children
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.Assessing the Impact of Literacy Learning Games for Syrian Refugee Children (Arabic)
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.Feed the Monster Impact and Technical Evaluation
An evaluation report on the impact of "Feed the Monster" smartphone app on Arabic literacy learning and psychosocial outcomes for children affected by the Syria crisis.Antura and the Letters Impact and Technical Evaluation
An evaluation report on the impact of "Antura and the Letters" smartphone app on Arabic literacy learning and psychosocial outcomes for children affected by the Syria crisis.Ressi – an Arabic literacy app for Syrian refugee children
Ressi is a smartphone application that can build foundational literacy skills in Arabic and improve psychosocial well-being for Syrian children who are out of school or struggling in school.Exploring the Potential of Technology to Deliver Education & Skills to Syrian Refugee Youth
UNESCO highlights emerging thinking and initiatives that test the potential of technology to play a role in enabling access to affordable quality education.