The Power of Digital Gaming for Literacy
Antura and the Letters and Feed the Monster—the winning apps from our EduApp4Syria competition—instigated a new era in utilizing digital gaming to improve literacy and psychosocial wellbeing outcomes for children. Both games have undergone a rigorous impact evaluation. The results have just been released and will be shared in this webinar.
To complement the discussion, you’ll hear from the authors of the newly-released Guide to Developing Digital Games for Early-Grade Literacy for Developing Countries. Click here to RSVP