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- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Ready2Read Challenge
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
… results in Feed the Monster.
- News Byte // April 28, 2023
Explore EdTech literacy solutions to support children in conflict-affected countries and other emergency contexts
Access a range of ACR GCD-funded education technology solutions to support educational and psychosocial needs - Blog // November 15, 2022
What works and doesn’t work to improve access, equity and inclusion for the 584 million children globally waiting to learn to read
Key evidence and lessons where EdTech innovations and methods work to increase access to education and literacy for hard to reach and disadvantaged learners - News Byte // October 24, 2022
Highlighting international cooperation between ACR GCD and our partners on World Development Information Day
USAID, World Vision and the Australian government are working together to solve a global challenge - Blog // July 21, 2022
Six innovators discuss challenges and insights around implementing EdTech solutions to increase reading outcomes for hard-to-reach learners
An interview with innovators who participated in a consultation ACR GCD co-hosted with the Global Education Monitoring (GEM) Report - News Byte // March 16, 2022
Solutions and resources to keep children reading during the Ukraine crisis
Free tools available for immediate use and additional resources to help implement education in emergency settings - Blog // March 16, 2022
Recent World Bank study provides compelling evidence that EdTech has big impact on literacy, improving reading outcomes within days
Five day intervention included cell phones preloaded with Global Digital Library and Feed the Monster, two EdTech solutions developed with ACR GCD support and funding - Blog // January 29, 2020
Adapting open source solutions to unlock literacy for more children
All Children Reading’s investment in open source Arabic literacy app yields dozens of translations by nonprofit Curious Learning. Feed the Monster (Arabic) – Google Play
Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.Feed the Monster (Arabic) – App Store
Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.Feed the Monster (45+ languages) – Google
Kids learn reading and writing fundamentals while collecting and growing their pet monsters in this smartphone-based app, now available in more than 45 languages.Guide to Creating Localized Learning Apps
Curious Learning's guide for developing early educational content on mobile devices that can be localized or adapted to other languages and cultures.- Blog // June 20, 2018
How Mobile Games Can Advance Universal Education for Refugee Children
Two winning games from our EduApp4Syria competition illustrate how mobile technologies are filling educational gaps for millions of out-of-school Syrian children. - Blog // March 19, 2018
Downloadable Mobile Games Offer Hope for Out-of-School Syrian Children to Gain Literacy Skills
To measure our EduApp4Syria competition mobile games are achieving their goals, impact evaluations of each game were conducted. Assessing the Impact of Literacy Learning Games for Syrian Refugee Children
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.Assessing the Impact of Literacy Learning Games for Syrian Refugee Children (Arabic)
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.Feed the Monster Impact and Technical Evaluation
An evaluation report on the impact of "Feed the Monster" smartphone app on Arabic literacy learning and psychosocial outcomes for children affected by the Syria crisis.Apps que ayudan a que los niños refugiados sigan aprendiendo (Apps that help refugee children keep learning)
Desde que empezara en 2011, el conflicto sirio ha provocado enormes estragos en las rutinas de más de dos millones y medio de niños.Innovation competition produces new educational apps to help Syrian refugee children
An international consortium of humanitarian aid groups has announced the winners of a competition to develop educational apps for Syrian children displaced by that country’s brutal civil war.EduApp4Syria – 2 awesome, free apps to teach Arabic to kids
Antura and the Letters and Feed the Monster were funded by Norad, the Norwegian Development Agency as part of a competition to encourage innovative mobile learning solutions to support Syrian kids.Becoming Familiar in Arabic with Feed the Monster
The gamification of education has made the learning process substantially more entertaining and optimized as opposed to traditional means.