Big Ideas – Mobiles for Reading 2015/16
Big Ideas@Berkeley – Mobiles for Reading 2014/15
Technology to Support Education in Crisis and Conflict Settings
This competition sought business models rooted in optimizing and increasing the number of accessible books in the title development phase of the book value chain. As the title development process involves multiple actors including authors, illustrators, editors, and publishers, the challenge invests in winning innovations that provide cost-effective solutions for inclusive publishing at the onset of book development. Competition Details
eKitabuNairobi, KenyaWinnereKitabu will catalyze the born accessible book chain in Kenya to create a library of open source, accessible digital titles, adapting its open standards based toolkit for local content developers.
SIL LEAD, Inc.Washington, DCWinnerSIL LEAD will enhance its widely used Bloom software with accessibility features, allowing current and new Bloom users to create “born accessible” reading materials in underserved languages.
The Asia FoundationSan Francisco, USASemi-FinalistThe Asia Foundation's Books for Asia team proposed making the library platforms and book collection accessible to people living with visual impairments.
This competition was seeking a smartphone application that can build foundational literacy skills in Arabic and improve psychosocial well-being for Syrian children who are out of school or struggling in school. The two winners—announced at UNESCO Mobile Learning Week on March 20, 2017—were chosen from among the five suppliers below that received Phase 1 funding to develop testable prototypes of their games, following a highly competitive initial bidding round with 78 participants. The winner’s games are now available for free download from Google Play and the App Store. The EduApp4Syria competition is funded by the Norwegian government and coordinated by the Norwegian Agency for Development Cooperation (Norad) in cooperation with The Norwegian University of Science and Technology (NTNU), All Children Reading: A Grand Challenge for Development, mobile operator Orange, and the Inter-Agency Network for Education in Emergencies (INEE). Competition Details
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VIDEO: Hear from parents and kids who have played the games here.
Apps FactoryBucharest, RomaniaWinner$650,000 (innovative tender)Feed the Monster introduces children to a virtual pet monster grown and nurtured by feeding it Arabic letters and words.
Cologne Game LabCologne, GermanyWinner$650,000 (innovative tender)Antura and the Letters players are tasked with helping an old shepherd watch over living letters, which are wild little creatures.
KukuaRome, ItalyFinalist$350,000 (innovative tender)SIMA uses gaming to allow children to teach themselves how to read, write and do basic numeracy.
Creative Associates InternationalWashington DC, USARunner-up$60,000 (innovative tender)Katkooti is an interactive pet simulation game where children help a chick thrive within interactive learning environments.
A challenge to develop novel, mobile technology-based innovations or methods that can improve reading outcomes for children in developing countries. Innovative topics proposed could focus on the enhancement of and/or the development and creation of new tools/methods. Proposals may have also used existing mobile-based technologies or literacy assessment methods to improve and measure reading by adapting or applying those technologies and assessment methods in new and innovative ways. Competition Details
A challenge to source ideas for innovative, technology-supported approaches for children to maintain access to basic education despite disruptions experienced during crisis or conflict. Competition Details
Stanford Learning, Design and Technology ProgramStanford, California, USANatural Disaster - 1st place$5,000
The WiderNet ProjectChapel Hill, North Carolina USAHealth Crises - Honorable Mention (tied)$1,500
SIL International won $100,000 for development of a software solution that allows authors to easily create and export texts in mother tongue languages to help early grade students learn to read. The prize competition included development, field testing in four countries and a comprehensive review of its functionality. About the Software | Competition Details
SIL InternationalDallas, Texas, USAWinner$100,000Bloom software is the only open source, book writing software that can be used offline and has the ability to guide the production of decodable text and levelled readers in any language. Books can be exported in book format in print (PDF) or electronic form (EPUB). The software also includes a “Talking Book” function that enables authors to record audio.
Ustad MobileDubai, United Arab EmiratesFinalist$12,000Readability for eXeLearning helps writers make decodable and levelled readers for print, mobile and feature phone distribution.
Solution to track books destined for early grade classrooms and learning centers in low-income countries and allow stakeholders–ranging from parents to Ministry of Education–to easily access tracking information. Read the Software Alpha Test Report (Malawi) | Competition Details
Seeking novel, mobile technology-based innovations to enhance early grade reading scores in developing countries. Proposals may also adapt or apply existing mobile-based technologies in new and innovative ways.