Research

Research is one of the four pillars of All Children Reading’s activities.  Our research initiatives are focused on three areas.

TECHNOLOGY-BASED EARLY GRADE READING PROJECTS

  • Three summative research reports outlining lessons on implementation, cost and scalability across 11 technology-based early grade reading projects, with themed reports on children with disabilities and family and community engagement. 
    • Research Institute: School-to-School International
  • 10 robust, external evaluations of technology-based, early grade reading pilots which include early-grade reading assessment (EGRA) baseline and endline results as well as recommendations around the projects’ scalability.
    • Research Institute: School-to-School International
  • Development and piloting of the first ever early-grade reading sign language assessment (EGR SLA). This was piloted in Morocco, with grantee, Institute for Disabilities Research and Training, using Moroccan Sign Language (MSL).  
    • Research Institute: School-to-School International
  • Impact evaluation on Creative Associates International’s “Makhalidwe Athu” (Our Way of Staying) project in Zambia assessing the dissemination of crowdsourced stories to family and community members via SMS.  
    • Research Institute: NORC at the University of Chicago
  • A mixed methods study to evaluate the effectiveness, efficiency, scalability, and sustainability of the m-learning component (the Aan Khmer app) of the Total Reading Approach for Children Plus (TRAC+) project in Cambodia.  
    • Research Institute: University of Western Australia

DIGITAL GAMING

  • Quantitative and qualitative impact and technical evaluations on two winning games, Antura and the Letters and Feed the Monster, sourced through the EduApp4Syria global competition.
    • Research Institute: INTEGRATED and CREATE
  • Guide to Developing Digital Games for Early Grade Literacy for Developing Countries sets out key principles for consideration in the development of digital games for literacy and includes twelve case studies.
    • Research Institute: All Children Learning: A Grand Challenge for Development and Digital Learning for Development (DL4D)
  • A quasi-experimental evaluation on EVOKE: Leaders for Literacy learning game that empowers youth to be social agents of change to address the global challenge of child literacy. (coming soon)
    • Research Institute: Mthente Research and Consulting Services

EDUCATION IN CONFLICT AND CRISIS

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