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- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
Manos Unidas
An interactive corpus of sign language words, a smartphone app, and a literacy outreach program for deaf children and their familiesCompetition
Sign On For Literacy Prize
Amount Awarded
Up to $250,000
Winner Status
Finalist
Begin With Books Prize
The Begin With Books Prize challenges global innovators to assemble cost-effective packages of high quality, accessible titles in more than 30 underserved spoken and sign languages.Begin With Books Info Sheet
Learn more about the Begin With Books prize, challenging global innovators to develop or adapt books in more than 30 underserved languages.Apps Factory
An innovative smartphone game that helps Syrian children learn foundational Arabic and improves psychosocial well-beingCompetition
EduApp4Syria Prize
Amount Awarded
$650,000 (innovative tender)
Winner Status
Winner
Cologne Game Lab
Antura and the Letters app builds foundational literacy skills in Arabic and improves psychosocial well-being for Syrian children who are out of school or struggling in school.Competition
EduApp4Syria Prize
Amount Awarded
$650,000 (innovative tender)
Winner Status
Winner
Digital games to educate refugee kids are winners
When Video Games Without Borders launched ‘Antura and The Letters’ in response to the EduApp4Syria call, the team did not imagine the success that would come their way.Creative Associates International
Katkooti, a smartphone application that offers literacy and psychosocial support to displaced childrenCompetition
EduApp4Syria Prize
Amount Awarded
$60,000 (innovative tender)
Winner Status
Runner-up
Here are 25 of the most innovative new projects using tech to help refugees and NGOs
The Techfugees Global Challenges Competition showcases projects responding to the needs of displaced populations and building technological products or services for them.Kukua
Sema uses gaming to allow children to teach themselves how to read, write and do basic numeracy.Competition
EduApp4Syria Prize
Amount Awarded
$350,000 (innovative tender)
Winner Status
Finalist
Creuna
A smartphone application that can build foundational literacy skills in Arabic and improve psychosocial well-being for Syrian children who are out of school or struggling in school.Competition
EduApp4Syria Prize
Amount Awarded
$60,000 (innovative tender)
Winner Status
Runner-up
Agora Center, the University of Jyväskylä
Using mobile reading game, GraphoGame™, to assist struggling students and certify Zambian teachers in local language literacy instructionCompetition
Grant Competition 2014
Winner Status
Winner
EduApp4Syria GitHub Source Code
Use the open source code for the winning EduApp4Syria games, Antura and the Letters and Feed the Monster, to translate the apps into new languages.Benetech
Adding Marathi human-narrated audio capabilities to create accessible, grade-level storybooks that can be listened to on low cost audio devices by children who are blind/low visionCompetition
Grant Competition 2014
Winner Status
Winner
Antura and the Letters (English)
Learning becomes an adventure with Antura, the fun-loving dog. Catch English letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.Catholic Relief Services
Using innovative technologies for teachers to create and translate print/braille learning materials and for children who are blind/low vision to learn braille.Competition
Grant Competition 2014
Winner Status
Winner
Antura and the Letters (Arabic)
Learning becomes an adventure with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.Feed the Monster (Arabic) – Google Play
Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.Institute for Disabilities Research and Training
Assistive technology that enables educators to easily create and publish Moroccan Sign Language (MSL) supported educational materials for students who are deaf/hard of hearing.Competition
Grant Competition 2014
Winner Status
Winner
Feed the Monster (Arabic) – App Store
Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.Feed the Monster (45+ languages) – Google
Kids learn reading and writing fundamentals while collecting and growing their pet monsters in this smartphone-based app, now available in more than 45 languages.