Foundations for Literacy

results in Foundations for Literacy.
  • Manos Unidas

    An interactive corpus of sign language words, a smartphone app, and a literacy outreach program for deaf children and their families

    Competition

    Sign On For Literacy Prize

    Amount Awarded

    Up to $250,000

    Winner Status

    Finalist

  • Begin With Books Prize

    The Begin With Books Prize challenges global innovators to assemble cost-effective packages of high quality, accessible titles in more than 30 underserved spoken and sign languages.
  • Begin With Books Info Sheet

    Learn more about the Begin With Books prize, challenging global innovators to develop or adapt books in more than 30 underserved languages.
  • // My Salaam // November 2, 2018

    Digital games to educate refugee kids are winners

    When Video Games Without Borders launched ‘Antura and The Letters’ in response to the EduApp4Syria call, the team did not imagine the success that would come their way.
  • // TechCrunch // November 1, 2018

    Here are 25 of the most innovative new projects using tech to help refugees and NGOs

    The Techfugees Global Challenges Competition showcases projects responding to the needs of displaced populations and building technological products or services for them.
  • Apps Factory

    An innovative smartphone game that helps Syrian children learn foundational Arabic and improves psychosocial well-being

    Competition

    EduApp4Syria Prize

    Amount Awarded

    $650,000 (innovative tender)

    Winner Status

    Winner

  • Cologne Game Lab

    Antura and the Letters app builds foundational literacy skills in Arabic and improves psychosocial well-being for Syrian children who are out of school or struggling in school.

    Competition

    EduApp4Syria Prize

    Amount Awarded

    $650,000 (innovative tender)

    Winner Status

    Winner

  • Creative Associates International

    Katkooti, a smartphone application that offers literacy and psychosocial support to displaced children

    Competition

    EduApp4Syria Prize

    Amount Awarded

    $60,000 (innovative tender)

    Winner Status

    Runner-up

  • Kukua

    Sema uses gaming to allow children to teach themselves how to read, write and do basic numeracy.

    Competition

    EduApp4Syria Prize

    Amount Awarded

    $350,000 (innovative tender)

    Winner Status

    Finalist

  • Creuna

    A smartphone application that can build foundational literacy skills in Arabic and improve psychosocial well-being for Syrian children who are out of school or struggling in school.

    Competition

    EduApp4Syria Prize

    Amount Awarded

    $60,000 (innovative tender)

    Winner Status

    Runner-up

  • Agora Center, the University of Jyväskylä

    Using mobile reading game, GraphoGame™, to assist struggling students and certify Zambian teachers in local language literacy instruction

    Competition

    Grant Competition 2014

    Winner Status

    Winner

  • Benetech

    Adding Marathi human-narrated audio capabilities to create accessible, grade-level storybooks that can be listened to on low cost audio devices by children who are blind/low vision

    Competition

    Grant Competition 2014

    Winner Status

    Winner

  • EduApp4Syria GitHub Source Code

    Use the open source code for the winning EduApp4Syria games, Antura and the Letters and Feed the Monster, to translate the apps into new languages.
  • Catholic Relief Services

    Using innovative technologies for teachers to create and translate print/braille learning materials and for children who are blind/low vision to learn braille.

    Competition

    Grant Competition 2014

    Winner Status

    Winner

  • Antura and the Letters (English)

    Learning becomes an adventure with Antura, the fun-loving dog. Catch English letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.
  • // ICTworks // September 13, 2018

    Pop Quiz: What Does It Really Cost to Run an ICT for Education Program?

    As part of USAID’s Education Strategy and its goal of improved reading skills for 100 million children in primary grades, USAID mission staff wanted to know what it might cost to take an evidence...
  • Antura and the Letters (Arabic)

    Learning becomes an adventure with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.
  • Institute for Disabilities Research and Training

    Assistive technology that enables educators to easily create and publish Moroccan Sign Language (MSL) supported educational materials for students who are deaf/hard of hearing.

    Competition

    Grant Competition 2014

    Winner Status

    Winner

  • Feed the Monster (Arabic) – Google Play

    Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.
  • Feed the Monster (Arabic) – App Store

    Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.