Kukua

SIMA uses gaming to allow children to teach themselves how to read, write and do basic numeracy.

Kukua

SIMA uses gaming to allow children to teach themselves how to read, write and do basic numeracy.


Project Name

SIMA

Location Implemented

Global

Technology Used

Software/Apps

Competition Entered

EduApp4Syria Prize

Reading Skill Targeted

Pre-Reading

Status

Finalist

Amount Award

$350,000 (innovative tender)

The Challenge

Years of conflict in Syria has uprooted millions of people, hampering children’s access to education. More than 3.5 million refugee children were unable to attend a single day of school in 2016, and those who did attend often faced learning difficulties due to long-term stress as well as the use of educational materials in languages they don’t use or understand. A lack of basic literacy and numeracy skills among young people significantly decreases their educational progress and economic opportunities.

The Big Idea

Sima is built on three key pillars: exciting game dynamics that drive high levels of retention, a strong pedagogy and Syrian curricula—adapted into the game by Syrian literacy experts and cognitive psychologists—allows children to follow a structured educational path, and a game narrative based on Syrian culture and written by a Syrian storyteller.

Blogs and Media

Research and Resources

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Connect with the Innovator

Website

http://www.kukua.me/#about-us

Organization Type

For Profit

Headquarters

Rome, Italy

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