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- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
… results in Education in Emergencies.
Faith-Based Organizations Responding to COVID-19
USAID spotlights how World Vision, as a Partner of the All Children Reading Grand Challenge, is leveraging EdTech to support the learning needs of children who are out-of-school due to the pandemic.- Blog // June 1, 2020
Integrated International and Little Thinking Minds scale Arabic literacy platform to support learners across Jordan
ACR GCD competition winners partner with Ministry of Education to co-create digital library and support out-of-school children during the COVID-19 pandemic. - Blog // March 13, 2020
Nine global EdTech solutions to support out-of-school children during the Coronavirus outbreak
ACR GCD-funded innovations available in multiple languages and across variety of devices to support early-grade literacy. - Blog // January 29, 2020
Adapting open source solutions to unlock literacy for more children
All Children Reading’s investment in open source Arabic literacy app yields dozens of translations by nonprofit Curious Learning. EduApp4Syria Prize
Building out-of-school Syrian refugee children’s foundational literacy and psychosocial wellbeing through gaming appsNo Lost Generation Summit Tech Prize
Creation of 100 STEM-focused accessible story templates and illustrations to serve Arabic-speaking children, particularly those affected by the Syria crisisAdapting Open Source Solutions to Unlock Literacy for More Children
Learn from the ACR GCD and Curious Learning how to select and adapt open source literacy apps to improve child literacy in low-resource contexts.Technology to Support Education in Crisis & Conflict Settings Prize
Technology-driven solutions to maintain children’s access to education amid crisis or conflictApps Factory
An innovative smartphone game that helps Syrian children learn foundational Arabic and improves psychosocial well-beingCompetition
EduApp4Syria Prize
Amount Awarded
$650,000 (innovative tender)
Winner Status
Winner
Cologne Game Lab
Antura and the Letters app builds foundational literacy skills in Arabic and improves psychosocial well-being for Syrian children who are out of school or struggling in school.Competition
EduApp4Syria Prize
Amount Awarded
$650,000 (innovative tender)
Winner Status
Winner
Digital games to educate refugee kids are winners
When Video Games Without Borders launched ‘Antura and The Letters’ in response to the EduApp4Syria call, the team did not imagine the success that would come their way.Creative Associates International
Katkooti, a smartphone application that offers literacy and psychosocial support to displaced childrenCompetition
EduApp4Syria Prize
Amount Awarded
$60,000 (innovative tender)
Winner Status
Runner-up
Here are 25 of the most innovative new projects using tech to help refugees and NGOs
The Techfugees Global Challenges Competition showcases projects responding to the needs of displaced populations and building technological products or services for them.Kukua
Sema uses gaming to allow children to teach themselves how to read, write and do basic numeracy.Competition
EduApp4Syria Prize
Amount Awarded
$350,000 (innovative tender)
Winner Status
Finalist
Creuna
A smartphone application that can build foundational literacy skills in Arabic and improve psychosocial well-being for Syrian children who are out of school or struggling in school.Competition
EduApp4Syria Prize
Amount Awarded
$60,000 (innovative tender)
Winner Status
Runner-up
EduApp4Syria GitHub Source Code
Use the open source code for the winning EduApp4Syria games, Antura and the Letters and Feed the Monster, to translate the apps into new languages.Antura and the Letters (English)
Learning becomes an adventure with Antura, the fun-loving dog. Catch English letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.Antura and the Letters (Arabic)
Learning becomes an adventure with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.Feed the Monster (Arabic) – Google Play
Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of this smartphone-based app.