Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
Books for Every Child: Creating Engaging Content in Underserved Languages
Edtech company Asafeer and the Global Digital Library share how to use, adapt and translate 100 STEM-focused eBooks in Arabic and English funded by ACR GCD to other languages or contexts.Asafeer’s children’s books in Arabic and English launched on Global Digital Library
The 100 Adventures in Science and Life ebooks, developed by Asafeer and funded ACR GCD's 2017 No Lost Generation Tech Prize, are now available in Arabic and English on the Global Digital Library.Leaders for Literacy User Guides
Instructions for implementing the Leaders for Literacy curriculum online or offline.Leaders for Literacy Introduction
Leaders for Literacy takes a game-based learning platform and uses it to improve child literacy by leveraging youth as social innovators.
Leaders for Literacy
Latest Updates
- Blog // November 19, 2016
EVOKE: An Online Alternate Reality Game
Evoke is an award-winning, multi-player online educational experience, which uses storytelling, game mechanics, and social networks, to prepare young people to become social innovators. - Blog // November 5, 2019
A new model for solving the book gap in underserved languages
ACR GCD prize winner Asafeer shares innovative publishing model that could inspire Begin With Books proposals and other efforts to create books for children in languages they use and understand. - Blog // September 4, 2020
Three ways you can become part of the solution for 387 million children waiting for the opportunity to learn to read
The COVID-19 pandemic has amplified the need for quality EdTech solutions that serve the literacy and learning needs of all children.