The Power of Digital Gaming for Literacy

Antura and the Letters and Feed the Monster—the winning apps from our EduApp4Syria competition—instigated a new era in utilizing digital gaming to improve literacy and psychosocial wellbeing outcomes for children.  Both games have undergone a rigorous impact evaluation.  The results have just been released and will be shared in this webinar

To complement the discussion, you’ll hear from the authors of the newly-released Guide to Developing Digital Games for Early-Grade Literacy for Developing CountriesClick here to RSVP


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