Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
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Leaders for Literacy
Latest Updates
- Blog // September 2, 2022
Transforming literacy learning spaces with EdTech to improve reading outcomes
Three ways ACR GCD, our innovators and their solutions are enriching and transforming literacy learning spaces for children in low resource contexts - News Byte // September 8, 2022
Team shares how they are adapting stories and creating sign language books in Indonesia
Team is also helping spread awareness of sign language literacy - News Byte // September 20, 2022
Nepali Sign Language storybooks now available
Children who are deaf or hard of hearing in Nepal have access to the books on two platforms