Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
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Leaders for Literacy
Latest Updates
New Global Prize Competition Seeks to Transform Book Publishing through Innovations that Drive Greater Access to Affordable, High Quality Books and Children’s Reading Materials
The Book Boost: Access for All Challenge seeks innovations to reduce the cost to produce digital reading materials, including books for children who are blind or have low vision.All Children Reading and Pearson’s Project Literacy Announce Prize Competition to Increase Global Supply of Accessible Books
An upcoming global prize competition seeks to increase the global supply of high-quality reading materials accessible for children with print disabilities.