Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
Literacy and Learning Without Limits: The Tools You Need to Ensure Children with Disabilities are Included in Your Reading Programs
Learn about open source resources like book creation software, online libraries, books, reading assessments and more, developed by winners of the All Children Reading Grand Challenge.Bloom
Bloom software makes it easy to create children's books and translate them into multiple languages, or create accessible and sign language books.iLoominate Storybook App
Use this free, open-source app to write children's books, draw images and print stories while offline.Bloom Library
A global collection of books created with Bloom software. Bloom makes it easy to create simple books and translate them into multiple languages.Bloom Training Resources
Training guides available in English, French and Spanish instruct on how to use Bloom and train others to use the software.
Leaders for Literacy
Latest Updates
- Blog // November 19, 2016
EVOKE: An Online Alternate Reality Game
Evoke is an award-winning, multi-player online educational experience, which uses storytelling, game mechanics, and social networks, to prepare young people to become social innovators. - Blog // November 12, 2019
Michigan State University students use Bloom Software to turn local folktales into early grade books
Initiative results in early grade books in 14 languages for children in Benin. - Blog // March 13, 2020
Nine global EdTech solutions to support out-of-school children during the Coronavirus outbreak
ACR GCD-funded innovations available in multiple languages and across variety of devices to support early-grade literacy.