Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
ACR GCD Alumni, Little Thinking Minds, featured in USAID Meta Evaluation of Grand Challenges Case Study
ACR GCD Alumni, Little Thinking Minds' grantee journey is one of four detailed Case Studies that demonstrates key learning about thematic priorities for the USAID Meta Evaluation of Grand ChallengesPlay.Connect.Learn
Read ebooks and play literacy games in the Marathi language of India on this smartphone-based app developed by Sesame Workshop India.GraphoGame™
A learning app, game and methodology for teaching early literacy to kindergarten and primary school children in multiple languages, including English, Chinese and Dutch.SmartBooks (សៀវភៅឆ្លាត) – App Store
A smartphone app offering more than 70 leveled stories and digital quizzes in the Khmer language to help improve early grade literacy skills of children in Cambodia.
Leaders for Literacy
Latest Updates
- Blog // November 19, 2016
EVOKE: An Online Alternate Reality Game
Evoke is an award-winning, multi-player online educational experience, which uses storytelling, game mechanics, and social networks, to prepare young people to become social innovators. - Blog // June 3, 2019
Why schools are only part of the solution for effective global education
This Global Day of Parents, All Children Reading: A Grand Challenge for Development spotlights four projects engaging families and communities in child literacy. - Blog // October 8, 2019
On World Sight Day, 6 lessons for literacy projects for children with print disabilities
Lessons from three ACR GCD projects provide meaningful insights for future literacy projects focused on children with print disabilities.