Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
CLA Strengthens Efforts to Improve Language and Learning for Children with Disabilities
Examining the use of the CLA approach when shifting from supporting innovators/innovations at pilot (or proof of concept) stage to transitioning mature, evidence-based solutions for scale.Ready2Read Challenge Infographic
Read a brief overview of the Ready2Read Challenge and how you can get involved.Leaders for Literacy User Guides
Instructions for implementing the Leaders for Literacy curriculum online or offline.Leaders for Literacy Introduction
Leaders for Literacy takes a game-based learning platform and uses it to improve child literacy by leveraging youth as social innovators.
Leaders for Literacy
Latest Updates
- Blog // November 19, 2016
EVOKE: An Online Alternate Reality Game
Evoke is an award-winning, multi-player online educational experience, which uses storytelling, game mechanics, and social networks, to prepare young people to become social innovators. - Blog // February 9, 2021
Ready2Read Challenge seeks EdTech solutions that help children in low-resource countries build foundational literacy skills
Up to $350,000 to be awarded for solutions that build and measure children's foundational language and literacy skills, with additional incentives for demonstrating skills growth. - ACR GCD in the News // February 22, 2021
Apply Now: $650,000 for EduTech Language and Literacy Skills Solutions
The Ready2Read Challenge seeks effective Edtech solutions that enable marginalized children ages 4 to 6 to build foundational language and literacy skills at home and at school.