Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
Digital Story Time
Interactive videos featuring sign language storybooks and reading comprehension questions.Literacy and Learning Without Limits: The Tools You Need to Ensure Children with Disabilities are Included in Your Reading Programs
Learn about open source resources like book creation software, online libraries, books, reading assessments and more, developed by winners of the All Children Reading Grand Challenge.ACR GCD Alumni, eKitabu, featured in USAID Meta Evaluation of Grand Challenges Case Study
ACR GCD Alumni, eKitabu's grantee journey is one of four detailed Case Studies that demonstrates key learning about thematic priorities for the USAID Meta Evaluation of Grand ChallengesACR GCD Alumni featured in USAID Meta Evaluation of Grand Challenges Knowledge Product on Taking Innovations to Scale
ACR GCD alumi eKitabu is featured in this USAID Meta Evaluation of Grand Challenges Knowledge Product on how innovations have been supported to scaleWorld Around You
Open source software that enables communities to create literacy content in local and national sign languages to be shared via an open-content digital library of folktales.
Leaders for Literacy
Latest Updates
- Blog // November 19, 2016
EVOKE: An Online Alternate Reality Game
Evoke is an award-winning, multi-player online educational experience, which uses storytelling, game mechanics, and social networks, to prepare young people to become social innovators. - Blog // January 27, 2020
Sign On For Literacy winners advance inclusive education for deaf children around the globe
Innovations provide sign language access to deaf children in Kenya, Rwanda, the Philippines and Nicaragua. - Blog // March 13, 2020
Nine global EdTech solutions to support out-of-school children during the Coronavirus outbreak
ACR GCD-funded innovations available in multiple languages and across variety of devices to support early-grade literacy.