- Show all
- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Ready2Read Challenge
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
… results in Resources.
Bloom Resources for Creating Accessible Books
Learn how to use Bloom's accessibility features, including image description and sign language tools.Guide to Creating Localized Learning Apps
Curious Learning's guide for developing early educational content on mobile devices that can be localized or adapted to other languages and cultures.Bloom Training Resources
Training guides available in English, French and Spanish instruct on how to use Bloom and train others to use the software.ACR Info Sheet
An information sheet outlining the mission and impact of the literacy-focused Grand Challenge that leverages science and technology to source, test, and disseminate scalable solutions.ACR GCD – Children With Disabilities Info Sheet
A brief overview of ACR GCD's projects, research and partnerships focused on improving literacy outcomes for children with disabilities in developing countries.ACR GCD – Research Info Sheet
ACR GCD provides a brief overview of research on our literacy innovation projects conducted from 2011 to 2017.Guide to Developing Digital Games for Early Grade Literacy for Developing Countries
The guidebook by ACR GCD and Digital Learning 4 Development outlines key principles for developing digital games for literacy and includes 12 case studies of leading games.Books for Every Child: Creating Engaging Content in Underserved Languages
Edtech company Asafeer and the Global Digital Library share how to use, adapt and translate 100 STEM-focused eBooks in Arabic and English funded by ACR GCD to other languages or contexts.Asafeer’s children’s books in Arabic and English launched on Global Digital Library
The 100 Adventures in Science and Life ebooks, developed by Asafeer and funded ACR GCD's 2017 No Lost Generation Tech Prize, are now available in Arabic and English on the Global Digital Library.Introduction to Studio KSL
Sign On For Literacy finalist eKitabu introduces Studio KSL, a local studio to document Kenyan Sign Language through a visual glossary and produce KSL videos for integration into accessible books.Guidelines For Accessible eBooks: EPUB Accessibility
Learn from Benetech about key accessibility guidelines and tools for creating born-accessible ebooks and content for children with disabilities.National Technical Institute for the Deaf – Sign On For Literacy prize winner
Sign On for Literacy prize semi-finalist RIT's National Institute of the Deaf's innovation will document and collect local sign languages and create an open-content digital library of folktales.Sign On For Literacy infographic
ACR GCD illustrates key challenges and barriers preventing deaf children in developing countries from learning to read.What is language deprivation?
Learn how the lack of early language input impacts a deaf or hard of hearing child.Millicent Simmonds encourages participation in Sign On For Literacy competition
Wonderstruck actress Millicent Simmonds announces the launch of ACR GCD's Sign On For Literacy prize competition seeking innovative solutions that provide Deaf children a foundation of sign language.Sign On For Literacy prize announcement
ACR GCD announces the Sign On For Literacy Prize calling for innovative solutions that provide Deaf children a foundation of sign language.Nyle DiMarco Foundation shares importance of Sign On For Literacy competition
Donna DiMarco of the Nyle DiMarco Foundation shares the importance of deaf children having early access to sign language.Leaders for Literacy User Guides
Instructions for implementing the Leaders for Literacy curriculum online or offline.EVOKE: Leaders for Literacy
EVOKE: Leaders for Literacy empowers youth to develop 21st century skills while collaboratively solving the urgent challenge of child illiteracy in their communities.Leaders for Literacy Introduction
Leaders for Literacy takes a game-based learning platform and uses it to improve child literacy by leveraging youth as social innovators.