Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
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Leaders for Literacy
Latest Updates
- Blog // July 21, 2022
Six innovators discuss challenges and insights around implementing EdTech solutions to increase reading outcomes for hard-to-reach learners
An interview with innovators who participated in a consultation ACR GCD co-hosted with the Global Education Monitoring (GEM) Report - News Byte // September 29, 2022
20 books in Sign Language for Mali coming in October!
The books are the first visual learning materials and storybooks for learners who are deaf in Mali - News Byte // October 18, 2022
ACR GCD presents to USAID’s Education Sector Council on Integration of Universal Design for Learning (UDL) into Early Grade Reading Programs
Presenters showcased EdTech tools to create, and coach for, a literacy learning environment to enable full participation of all children