Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
DataWinners
An integrated, mobile data collection and communication service that uses smartphones and tablets to transform paper forms into digital questionnaires, send group text messages and more.Leaders for Literacy User Guides
Instructions for implementing the Leaders for Literacy curriculum online or offline.Leaders for Literacy Introduction
Leaders for Literacy takes a game-based learning platform and uses it to improve child literacy by leveraging youth as social innovators.Leaders for Literacy Explainer
Learn more about the impact of two Leaders for Literacy projects implemented in South Africa.Leaders for Literacy Evaluation Summary Report
A summary of the evaluation report findings from the Evoke: Leaders for Literacy pilots in South Africa in 2017 and 2018.
Leaders for Literacy
Latest Updates
- Blog // November 19, 2016
EVOKE: An Online Alternate Reality Game
Evoke is an award-winning, multi-player online educational experience, which uses storytelling, game mechanics, and social networks, to prepare young people to become social innovators. EVOKE: A video game about global literacy
What is your superpower? Are you a deep collaborator, empathetic activist, creative visionary, or systems thinker?- Blog // February 20, 2018
International Mother Language Day: ACR GCD Reflects on Progress, Challenges for Global Literacy
As the world marks International Mother Language Day, ACR GCD celebrates the progress made and champions the need for acceleration to support books, resources, and training in every language.