Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
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Leaders for Literacy
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Alphabet Boot Camp
At 8 a.m. in the Indian state of Bihar, 25 children gather in a playing field. A bright yellow banner bearing the Pratham Education Foundation’s logo is prominently rolled out at the site.Data Plan for Literacy
The Philippines boasts one of the highest literacy rates in the developing world. But gathering literacy data from the country’s far-flung schools is a difficult task.Open Learning Exchange (OLE) Ghana awarded All Children Reading grant
Open Learning Exchange (OLE) Ghana, has been awarded a grant by USAID to implement its Ghana Reads innovation. This is part of the All Children Reading: A Grand Challenge for Development program.