… results in Brochure, Guide, Info Sheet, Infographic, Policy Paper, Presentation Slides, Sector Report, Tool Kit, Video, Webinar Recording, Working Paper and Education in Emergencies.
Faith-Based Organizations Responding to COVID-19
USAID spotlights how World Vision, as a Partner of the All Children Reading Grand Challenge, is leveraging EdTech to support the learning needs of children who are out-of-school due to the pandemic.Adapting Open Source Solutions to Unlock Literacy for More Children
Learn from the ACR GCD and Curious Learning how to select and adapt open source literacy apps to improve child literacy in low-resource contexts.Guide to Creating Localized Learning Apps
Curious Learning's guide for developing early educational content on mobile devices that can be localized or adapted to other languages and cultures.Guide to Developing Digital Games for Early Grade Literacy for Developing Countries
The guidebook by ACR GCD and Digital Learning 4 Development outlines key principles for developing digital games for literacy and includes 12 case studies of leading games.Digital Game-Based Learning for the Global South
DL4D examines the role of digital games in enhancing quality, equity and efficiency in Global South classrooms and other learning environments.Rethink Relief: Beyond Boxes
ACR GCD-funded Stanford Learning, Design and Technology program shares their innovation to reuse packaging materials to increase access to learning in crisis and conflict situations.