Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
Literacy and Learning Without Limits: The Tools You Need to Ensure Children with Disabilities are Included in Your Reading Programs
Learn about open source resources like book creation software, online libraries, books, reading assessments and more, developed by winners of the All Children Reading Grand Challenge.Book Boost: Tools for Accessible Publishing
Learn how to use free resources for creating accessible books for children with disabilities.Step-by-Step Guide to Creating Accessible EPUBS
eKitabu's toolkit helps publishers and others create accessible EPUBs with image descriptions, accessible navigation, dyslexic fonts, and optional sign language videos.Bloom Resources for Creating Accessible Books
Learn how to use Bloom's accessibility features, including image description and sign language tools.Bloom
Bloom software makes it easy to create children's books and translate them into multiple languages, or create accessible and sign language books.
Leaders for Literacy
Latest Updates
- Blog // November 19, 2016
EVOKE: An Online Alternate Reality Game
Evoke is an award-winning, multi-player online educational experience, which uses storytelling, game mechanics, and social networks, to prepare young people to become social innovators. - Blog // March 13, 2020
Nine global EdTech solutions to support out-of-school children during the Coronavirus outbreak
ACR GCD-funded innovations available in multiple languages and across variety of devices to support early-grade literacy.