Find a solution!
Over the last 10 years, we have identified and brought to scale the most promising EdTech solutions, ranging from book creation software to digital libraries to learning apps and games. Below, you can browse solutions by focus area, location implemented and the type of solution.
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- East Timor
- Fiji Islands
- Papau New Guinea
- South Africa
- South Sudan
- Sri Lanka
… results in Game App.
KitKit SchoolA tablet-based early learning program, includes a suite of games, books, videos, and art and music tools to support children in developing countries in learning literacy and math skills independently.
SemaLearn letter sounds and how to write letters through fun game-based apps.
Antura and the Letters (English)Learning becomes an adventure with Antura, the fun-loving dog. Catch English letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.
Señas y Sonrisas (Signs and Smiles)An app offering resources for hearing families with deaf children, including a dictionary of Nicaraguan Sign Language.
MoToLiA self-directed reading and math app in multiple languages for children five years and older.
GraphoGame™A learning app, game and methodology for teaching early literacy to kindergarten and primary school children in multiple languages, including English, Chinese and Dutch.
Begin With BooksCreation of early grade reading books in underserved spoken and signed languages.
Sign On For Literacy PrizeImproving sign language access and learning for deaf children in low-resource contexts
Book Boost: Access for All ChallengeCost-effective solutions for incorporating accessibility at the onset of book development
Discover opportunities to become part of the solution for 387 million children waiting for the opportunity to learn to read.