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- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Ready2Read Challenge
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
… results in Antura and the Letters.
- News Byte // April 28, 2023
Explore EdTech literacy solutions to support children in conflict-affected countries and other emergency contexts
Access a range of ACR GCD-funded education technology solutions to support educational and psychosocial needs - News Byte // March 13, 2023
Antura and the Letters receives global recognition
The app, funded through the EduApp4Syria Prize, was nominated for and received awards celebrating innovation and achievements in the development process Digital games to educate refugee kids are winners
When Video Games Without Borders launched ‘Antura and The Letters’ in response to the EduApp4Syria call, the team did not imagine the success that would come their way.EduApp4Syria GitHub Source Code
Use the open source code for the winning EduApp4Syria games, Antura and the Letters and Feed the Monster, to translate the apps into new languages.Antura and the Letters (English)
Learning becomes an adventure with Antura, the fun-loving dog. Catch English letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.Antura and the Letters (Arabic)
Learning becomes an adventure with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts. Available on Android, iOS and Windows.- Blog // June 20, 2018
How Mobile Games Can Advance Universal Education for Refugee Children
Two winning games from our EduApp4Syria competition illustrate how mobile technologies are filling educational gaps for millions of out-of-school Syrian children. Announcing the 2018 G4C Awards Nominees
Games for Change is pleased to announce the finalists for the 2018 Games for Change Awards! Attend the Games for Change Festival to play these games and find out who will be the winners.- Blog // March 19, 2018
Downloadable Mobile Games Offer Hope for Out-of-School Syrian Children to Gain Literacy Skills
To measure our EduApp4Syria competition mobile games are achieving their goals, impact evaluations of each game were conducted. Assessing the Impact of Literacy Learning Games for Syrian Refugee Children
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.Assessing the Impact of Literacy Learning Games for Syrian Refugee Children (Arabic)
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.Antura and the Letters Impact and Technical Evaluation
An evaluation report on the impact of "Antura and the Letters" smartphone app on Arabic literacy learning and psychosocial outcomes for children affected by the Syria crisis.Apps que ayudan a que los niños refugiados sigan aprendiendo (Apps that help refugee children keep learning)
Desde que empezara en 2011, el conflicto sirio ha provocado enormes estragos en las rutinas de más de dos millones y medio de niños.Innovation competition produces new educational apps to help Syrian refugee children
An international consortium of humanitarian aid groups has announced the winners of a competition to develop educational apps for Syrian children displaced by that country’s brutal civil war.EduApp4Syria – 2 awesome, free apps to teach Arabic to kids
Antura and the Letters and Feed the Monster were funded by Norad, the Norwegian Development Agency as part of a competition to encourage innovative mobile learning solutions to support Syrian kids.Becoming Familiar in Arabic with Feed the Monster
The gamification of education has made the learning process substantially more entertaining and optimized as opposed to traditional means.Gamifying Learning Arabic with Antura and the Letters
While the process of reading is not often regarded as a fun pastime for many, it holds the key for a strong foundation in education and the ability to effectively communicate.Antura and the Letters review
Antura & the Letters offers an immersive Arabic language experience. The app is entirely in Arabic, both written and spoken (no English help).Feed the Monster review
Feed the Monster is a well made, cute adventure that teaches basic Arabic along the way.How EdTech Innovation from Tech Giants Could Make a Real Change in the European Refugee Crisis
To better help the migrant crisis major tech companies should provide more EdTech solutions, so they can improve education and integration for millions of refugees.