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  • Fri
    01
    Jul
    2016
    5:00 pm

     

    URC, on behalf of the All Children Reading: A Grand Challenge for Development (ACR GCD) partners—USAID, World Vision, and the Australian Government—and the Global Book Fund, is requesting proposals from organizations interested in using Bloom, the winning book-writing software sourced from the ACR GCD Enabling Writers prize competition, to develop hundreds of book titles for young children in developing countries.

    As the coordinator of the RFP, URC is pleased to reissue up to four (4) awards to complete this work. 

    Read the Request for Proposal

    Deadline:  July 1, 2016, 5:00pm EST

  • Mon
    08
    Aug
    2016

     

    Closing Date: 8 August 2016, 5:00 PM UTC/GMT+8 (Philippine time)

    Digital Learning for Development (DL4D) and All Children Reading: A Grand Challenge for Development (ACR-GCD) invite institutions and individuals with the capability to do research to submit a full proposal to develop a Guidebook on Game Development for Early Literacy Learning in Developing Countries.

    This Guidebook is intended as an evidence-based practical guide for designing, developing and deploying effective digital games for early literacy learning in developing countries. The Guidebook’s target audience is game developers, instructional designers, practitioners, researchers, education leaders, and international and national agencies involved in improving early-grade reading instruction. The Guidebook should describe the key principles that inform digital game development for developing country contexts in support of learning the five component skills of reading and practicing reading. The principles are expected to be at different levels: content, pedagogy, technology, and learning context. In addition, this Guidebook will feature at least 10 case studies of the use of digital games in existing early literacy learning projects. These case studies will 1) describe how digital games have been integrated into the overall early literacy intervention, 2) analyze the design of the digital games used, 3) examine how design and development processes have been managed, and 4) evaluate the effectiveness of the use of digital games in achieving their intended purpose.

    Download the Call for Proposals and Forms for full details.

     

     

  • Thu
    08
    Sep
    2016

Are you in?

We’re looking for innovators, solvers and partners to take up this challenge.

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