- RT @trucano: Which Ed-Tech Tools Truly Work? New Project Aims to Tell Why No One Seems Eager to Find Out https://t.co/mJso7ysSOe #edtech 12 hours ago retweeted via trucano
- RT @USAIDEducation: mEducation Alliance Symposium presentation proposals are due tomorrow- don't miss this chance to submit your idea! http… 16 hours ago retweeted via USAIDEducation
- Read More…
- Read More…
Closing Date: 8 August 2016, 5:00 PM UTC/GMT+8 (Philippine time)
Digital Learning for Development (DL4D) and All Children Reading: A Grand Challenge for Development (ACR-GCD) invite institutions and individuals with the capability to do research to submit a full proposal to develop a Guidebook on Game Development for Early Literacy Learning in Developing Countries.
This Guidebook is intended as an evidence-based practical guide for designing, developing and deploying effective digital games for early literacy learning in developing countries. The Guidebook’s target audience is game developers, instructional designers, practitioners, researchers, education leaders, and international and national agencies involved in improving early-grade reading instruction. The Guidebook should describe the key principles that inform digital game development for developing country contexts in support of learning the five component skills of reading and practicing reading. The principles are expected to be at different levels: content, pedagogy, technology, and learning context. In addition, this Guidebook will feature at least 10 case studies of the use of digital games in existing early literacy learning projects. These case studies will 1) describe how digital games have been integrated into the overall early literacy intervention, 2) analyze the design of the digital games used, 3) examine how design and development processes have been managed, and 4) evaluate the effectiveness of the use of digital games in achieving their intended purpose.
Download the Call for Proposals and Forms for full details.