Equipping youth to address barriers to child literacy in their communities
The Grand Challenge
Children are not achieving minimum proficiency in reading.
More than 90 percent of primary-age children in low-income countries and 75 percent of children in lower-middle income countries – more than 387 million children – are not expected to read or do basic math by the end of primary school. In South Africa, 78 percent of Grade 4 students are unable to read a basic story.
The Big Idea
Digital learning game that prepares youth to tackle illiteracy in their communities.
At the core of social innovation are new ideas that work to meet pressing unmet needs and improve peoples’ lives. Research shows that engaging more young people in finding solutions is critical for achieving the Sustainable Development Goals and creating sustainable change.
Leaders for Literacy is a digital learning game developed by All Children Reading: A Grand Challenge for Development in partnership with Pearson, Project Literacy and the World Bank. The project was adapted from Evoke, originally developed by the World Bank, to equip youth with 21st century and social innovation skills to create solutions that address barriers to literacy, beginning in their own communities.
Leaders for Literacy
Latest Research & Resources
ACR GCD – Education in Emergencies Info Sheet
ACR GCD provides a brief overview of challenges and solutions for helping children affected by crisis and conflict continue their basic education.Outernet
In contexts where conflict has strained educational resources and disrupted communications, Outernet can reestablish basic education services for students.
Leaders for Literacy
Latest Updates
- Blog // November 15, 2022
What works and doesn’t work to improve access, equity and inclusion for the 584 million children globally waiting to learn to read
Key evidence and lessons where EdTech innovations and methods work to increase access to education and literacy for hard to reach and disadvantaged learners - Blog // March 23, 2023
All Children Reading: A Grand Challenge for Development celebrates impact on increasing literacy for children worldwide
The Grand Challenge is concluding 12 years of funding and testing innovative EdTech solutions and approaches to increase reading outcomes for marginalized children in low-resource contexts EVOKE: A video game about global literacy
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