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- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Ready2Read Challenge
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
… results in Grant Competition 2014 and children reading.
- Blog // June 3, 2019
Why schools are only part of the solution for effective global education
This Global Day of Parents, All Children Reading: A Grand Challenge for Development spotlights four projects engaging families and communities in child literacy. Play.Connect.Learn
Read ebooks and play literacy games in the Marathi language of India on this smartphone-based app developed by Sesame Workshop India.GraphoGame™
A learning app, game and methodology for teaching early literacy to kindergarten and primary school children in multiple languages, including English, Chinese and Dutch.SmartBooks (សៀវភៅឆ្លាត) – Google
A smartphone app offering more than 70 leveled stories and digital quizzes in the Khmer language to help improve early grade literacy skills of children in Cambodia.Digital Game-Based Learning for the Global South
DL4D examines the role of digital games in enhancing quality, equity and efficiency in Global South classrooms and other learning environments.ACR GCD and Beyond Access Announce Partnership
ACR GCD announces a partnership with the Beyond Access initiative, a consortium of 11 international organizations funded by the Bill & Melinda Gates Foundation.ACR GCD Unveils $6 Million Literacy Grant and Prize Competition
ACR GCD announces a second round of funding to unearth and champion technologies for improving child literacy.Sesame Workshop Baseline Report
A baseline early grade reading assessment of students participating in the ACR GCD-funded "Play.Connect.Learn" project in India.