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- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Ready2Read Challenge
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
… results in Books in Underserved Languages and Feed the Monster.
- Blog // November 15, 2022
What works and doesn’t work to improve access, equity and inclusion for the 584 million children globally waiting to learn to read
Key evidence and lessons where EdTech innovations and methods work to increase access to education and literacy for hard to reach and disadvantaged learners - News Byte // October 24, 2022
Highlighting international cooperation between ACR GCD and our partners on World Development Information Day
USAID, World Vision and the Australian government are working together to solve a global challenge - Blog // July 21, 2022
Six innovators discuss challenges and insights around implementing EdTech solutions to increase reading outcomes for hard-to-reach learners
An interview with innovators who participated in a consultation ACR GCD co-hosted with the Global Education Monitoring (GEM) Report - News Byte // March 16, 2022
Solutions and resources to keep children reading during the Ukraine crisis
Free tools available for immediate use and additional resources to help implement education in emergency settings - Blog // March 16, 2022
Recent World Bank study provides compelling evidence that EdTech has big impact on literacy, improving reading outcomes within days
Five day intervention included cell phones preloaded with Global Digital Library and Feed the Monster, two EdTech solutions developed with ACR GCD support and funding - Blog // January 29, 2020
Adapting open source solutions to unlock literacy for more children
All Children Reading’s investment in open source Arabic literacy app yields dozens of translations by nonprofit Curious Learning. Guide to Creating Localized Learning Apps
Curious Learning's guide for developing early educational content on mobile devices that can be localized or adapted to other languages and cultures.- Blog // June 20, 2018
How Mobile Games Can Advance Universal Education for Refugee Children
Two winning games from our EduApp4Syria competition illustrate how mobile technologies are filling educational gaps for millions of out-of-school Syrian children. - Blog // March 19, 2018
Downloadable Mobile Games Offer Hope for Out-of-School Syrian Children to Gain Literacy Skills
To measure our EduApp4Syria competition mobile games are achieving their goals, impact evaluations of each game were conducted.