- Show all
- Begin With Books
- Big Ideas@Berkeley 2014/15 Prize
- Big Ideas@Berkeley 2015/16 Prize
- Book Boost: Access for All Challenge
- EduApp4Syria Prize
- Enabling Writers Prize
- Grant Competition 2011
- Grant Competition 2014
- Leaders for Literacy
- No Lost Generation Summit Tech Prize
- Ready2Read Challenge
- Sign On For Literacy Prize
- Technology to Support Education in Crises & Conflict Prize
- Tracking & Tracing Books Prize
- UnrestrICTed Challenge
Outernet, Inc.
Outernet can reestablish basic education services for students in settings where conflict has strained educational resources and disrupted communicationsCompetition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$5,000
Winner Status
Conflict Zone - 1st place (tied),Winner
Xavier Project
ENEZA, a mobile SMS study tool, supports primary school children in accessing education materials for every subject on the syllabusCompetition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$5,000
Winner Status
Conflict Zone - 1st place (tied),Winner
Viamo
VOTO powers an interactive, personalized and measurable platform to engage students on basic mobile phones through interactive voice response (IVR)Competition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$5,000
Winner Status
Health Crisis - 1st place,Winner
- Blog // March 19, 2018
Downloadable Mobile Games Offer Hope for Out-of-School Syrian Children to Gain Literacy Skills
To measure our EduApp4Syria competition mobile games are achieving their goals, impact evaluations of each game were conducted. Stanford Learning, Design and Technology Program
Leveraging existing supply deliveries and distribution channels to increase access to learning in crisis or conflict settings where schooling is interrupted.Competition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$5,000
Winner Status
Natural Disaster - 1st place,Winner
UNICEF Innovation Fund: Investing in Game-Based Learning Solutions
Games have demonstrated that they can be a powerful vehicle for learning, which is why the UNICEF Innovation Fund is exploring partnerships to source, assess and enhance games as part of our learning.TeleTaleem
Internet and computer learning to students in refugee camps through a satellite internet enabled mobile van.Competition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$1,500
Winner Status
Conflict Zone - Honorable Mention
Dimagi, Inc.
Development of a free, easy-to-use, localizable mobile apps to strengthen the education response to Ebola and other crises.Competition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$1,500
Winner Status
Health Crisis - Honorable Mention (tied)
The WiderNet Project
eGranary Education Platform off-line system that fits into any situation where students lack reliable infrastructure, Internet connectivity, or the ability to gather.Competition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$1,500
Winner Status
Health Crisis - Honorable Mention (tied)
Hifadhi Africa
Using low-cost and low-power computers to support and accelerate adoption of education in pastoral areas of Kenya.Competition
Technology to Support Education in Crises & Conflict Prize
Amount Awarded
$1,500
Winner Status
Natural Disaster - Honorable Mention
Cellphones, Apps Power Learning for Syrian Refugees
Last spring, in a weathered trailer in Bar Elias, Lebanon within walking distance from the nearby refugee camps, Syrian teenagers were hard at work at Arabic, math, science, and English lessons.Inside the mission to bring educational mobile games to children in conflict zones around the world
An estimated 2.5 million Syrian children have been displaced by the country’s ongoing civil war, according to Norad, the Norwegian Agency for Development Cooperation.Guide to Developing Digital Games for Early Grade Literacy for Developing Countries
The guidebook by ACR GCD and Digital Learning 4 Development outlines key principles for developing digital games for literacy and includes 12 case studies of leading games.George and Amal Clooney to help 3,000 Syrian refugee children go to school
George and Amal Clooney are stepping up their efforts to help Syrian refugee children get a formal education in Lebanon.Refugee Children Empowered by Technology to Learn
June 20 marks World Refugee Day, a day when we recognize the tragic impact that war, persecution, conflicts, and natural disasters have had on millions – causing them to flee their homes.Assessing the Impact of Literacy Learning Games for Syrian Refugee Children
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.Launch of Learning Games for Children Affected by War and Crisis
Earlier this week, the Embassy of Norway launched the EduApp4Syria in Beirut. Around 2.3 million Syrian children and youth are out of school, and the innovative learning games included in...Assessing the Impact of Literacy Learning Games for Syrian Refugee Children (Arabic)
An executive overview on the impact of two winning EduApp4Syria prize apps on Arabic literacy learning and psychosocial outcomes of children affected by the Syria crisis.App to reach out-of-school Syrians
The Norwegian Embassy, under the auspices of Lebanon’s Education Ministry, officially launched this week the first educational application designed specifically to target over 2.3 million Syrian...Feed the Monster Impact and Technical Evaluation
An evaluation report on the impact of "Feed the Monster" smartphone app on Arabic literacy learning and psychosocial outcomes for children affected by the Syria crisis.