Archive | Blogs RSS feed for this section

The Amazing Potential of Technology to Level the Playing Field in Global Education

It’s difficult to fathom that in our global interconnected world of information and technological advances, nearly a quarter of a billion children are not learning basic literacy and numeracy skills—whether in school or not. This mass learning deficit poses one of the world’s most daunting challenges, and yet seems ripe for technology-enabled solutions.

A World Teachers Day Tribute to Educators Piloting New EdTech

Innovations seek to increase child literacy in developing countries   On October 5 we celebrate World Teachers’ Day to honor the critical contribution teachers make to education and development.  This year we highlight pioneering teachers working hand-in-hand with All Children Reading: A Grand Challenge for Development (ACR GCD) grantees to pilot innovations seeking to make breakthrough progress in child literacy. 

Technology Strengthens Education to Refugee Children

Supplemental Learning to Improve School Performance in Dadaab Refugee Camp More than 300,000 refugees live in the world’s largest refugee camp in Dadaab, Kenya. It is here where many long-term and recent Somali refugees live and go to find refuge. Since its inception, Dadaab’s population has grown nearly fourfold from what was originally planned. 

A Library for All

Indiana University School of Education Uses Open-Source Software to Develop Books for Everyone By Scott Witzke Director of Marketing & Communications Indiana University School of Education Faculty, staff, students, and members of the community gathered at Indiana University to learn how to make books for all.

Game-changer: mobile technology reaches teachers in remote areas with literacy instruction tips and training

Early grade teachers in Zambia face a myriad of challenges in teaching reading.  Large class sizes, learners with limited previous exposure to books, and lack of tools and training make their jobs difficult.  It is in this context that GraphoGame™  is being implemented—to equip teachers to meet these challenges and open the world of reading to their students.