… results in Grant Competition 2014.
6 Ways Education Technology Projects Can Improve Children’s Literacy
Families and communities have a tremendous role to play in improving educational and reading outcomes for children around the globe.The Transformative Power of Literacy for Children with Visual Disabilities
In a first grade classroom in the Philippines, Ma’am Jen, a teacher to students who are blind or low vision, sets a newly printed braille book she created in front of nine-year-old student Alexa.The Asia Foundation
A mobile application, in Dari and Pashto that is student-focused, fun, interactive and usable as both a teacher’s aide and for self-study.Competition
Grant Competition 2014
Winner Status
Winner
Agora Center, the University of Jyväskylä
Using mobile reading game, GraphoGame™, to assist struggling students and certify Zambian teachers in local language literacy instructionCompetition
Grant Competition 2014
Winner Status
Winner
Benetech
Adding Marathi human-narrated audio capabilities to create accessible, grade-level storybooks that can be listened to on low cost audio devices by children who are blind/low visionCompetition
Grant Competition 2014
Winner Status
Winner
Catholic Relief Services
Using innovative technologies for teachers to create and translate print/braille learning materials and for children who are blind/low vision to learn braille.Competition
Grant Competition 2014
Winner Status
Winner
Pop Quiz: What Does It Really Cost to Run an ICT for Education Program?
As part of USAID’s Education Strategy and its goal of improved reading skills for 100 million children in primary grades, USAID mission staff wanted to know what it might cost to take an evidence...Creative Associates International
Mobilizing community members to submit favorite local stories and folktales and distributing the stories, along with comprehension questions, to early grade students and their families via SMS.Competition
Grant Competition 2014
Winner Status
Winner
Institute for Disabilities Research and Training
Assistive technology that enables educators to easily create and publish Moroccan Sign Language (MSL) supported educational materials for students who are deaf/hard of hearing.Competition
Grant Competition 2014
Winner Status
Winner
Kampuchean Action for Primary Education
Transforming readers into basal electronic formats with interactive features, including multi-modal presentations that build on children’s oral Khmer language skillsCompetition
Grant Competition 2014
Winner Status
Winner
Little Thinking Minds
Building an online levelled and differentiated early grade Arabic literacy learning platform supported by after school literacy clubs for students.Competition
Grant Competition 2014
Winner Status
Winner
Oeuvre Malienne d’aide à l’Enfance du Sahel
Providing families in Mali with immediate access to community developed print and digital reading resources through mobile technology and local librariesCompetition
Grant Competition 2014
Winner Status
Winner
Qué Funciona para el Desarrollo A.C.
Fostering parental engagement through use of “Mundo de Libros,” a technology-based tool that matches students with grade level-appropriate Spanish reading materials that align with their abilitiesCompetition
Grant Competition 2014
Winner Status
Winner
Réseau d’Acteurs pour le Renouveau de l’Education
Using mobile technology to help teachers in Mali view, learn and apply new teaching techniques using the balanced literacy approach.Competition
Grant Competition 2014
Winner Status
Winner
Play.Connect.Learn
Read ebooks and play literacy games in the Marathi language of India on this smartphone-based app developed by Sesame Workshop India.Resources for the Blind, Inc.
Providing training and technology to create and upload accessible supplementary reading materials for students who are blind/low vision.Competition
Grant Competition 2014
Winner Status
Winner
Sesame Workshop India Trust
Providing families with a smartphone based mobile app, based on the Marathi dubbed version of Sesame Street, (Galli Galli Sim Sim), to promote mother-tongue literacy skillsCompetition
Grant Competition 2014
Winner Status
Winner
GraphoGame™
A learning app, game and methodology for teaching early literacy to kindergarten and primary school children in multiple languages, including English, Chinese and Dutch.SmartBooks (សៀវភៅឆ្លាត) – App Store
A smartphone app offering more than 70 leveled stories and digital quizzes in the Khmer language to help improve early grade literacy skills of children in Cambodia.