All Children Reading’s EduApp4Syria competition sourced two winning literacy apps—Antura and the Letters and Feed the Monster—and invested in rigorous quantitative and qualitative impact evaluations to assess the impact of digital gaming on literacy and psychosocial wellbeing for Syrian refugee children. The results of those impact evaluations can be found in one summative or two complete impact evaluations.
The EduApp4Syria games are also among the 12 case studies featured in the Digital Gaming Guidebook, which outlines key principles for the development of digital games for literacy.
Antura and the LettersLearning becomes an adventure with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts along the way. Internet access not required to play