Digital Games for Literacy Research

Digital Games for Literacy Research

The EduApp4Syria competition sourced two winning literacy apps—Antura and the Letters and Feed the Monster—available for free download below or on our games/apps page.  A rigorous quantitative and qualitative impact evaluation was conducted on each game to assess the impact of digital gaming on literacy and psychosocial wellbeing for Syrian refugee children. The results of the impact evaluations can be found in separate reports below as well as a summative report. The EduApp4Syria games are also among the 12 case studies featured in the Digital Gaming Guidebook, which outlines key principles for the development of digital games for literacy.

EduApp4Syria Games

EduApp4Syria Competition Partners

logos of Norad, Norwegian University of Science and Technology, All Children Reading, Inter-Agency Network for Education in Emergencies and Orange



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