The EduApp4Syria competition sourced two winning literacy apps—Antura and the Letters and Feed the Monster—available for free download below or on our games/apps page. A rigorous quantitative and qualitative impact evaluation was conducted on each game to assess the impact of digital gaming on literacy and psychosocial wellbeing for Syrian refugee children. The results of the impact evaluations can be found in separate reports below as well as a summative report. The EduApp4Syria games are also among the 12 case studies featured in the Digital Gaming Guidebook, which outlines key principles for the development of digital games for literacy.
Antura and the LettersLearning becomes an adventure with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts along the way. Internet access not required to play
Antura and the Letters (English)English-speaking children learn basic Arabic with Antura, the fun-loving dog. Catch Arabic letters hidden around the world, while solving puzzles and earning gifts along the way.
Feed the Monster (Arabic)Kids learn the reading and writing fundamentals of Arabic while collecting and growing their pet monsters as they advance through increasing skill levels of the game.
EduApp4Syria Competition Partners